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Sushil Gangaraju

I am a 3D Technical Artist and Developer with a strong focus in procedural content generation for FX/cinematics, real-time environments and simulations. My primary tools are Houdini and Unreal Engine and I thrive at the intersection of artistic content creation and systems thinking, embracing every new creative and technical challenge as an opportunity to foster my aesthetic sensibility and problem solving skillset. I seek opportunities to support ambitious teams in the crafting of immersive, impactful digital experiences through focused research of emerging creative technologies and the development of solutions to streamline complex technical art pipelines.

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